Hand Crafted Game Design
Technical Level Designer, Environment Artist and Instructor
I am a technical level designer
focused on crafting interactive experiences
inside of the Unreal Engine and Unity.
A graduate from DePaul University in Computers and Digital Media in Game Design, I was part of the team who created Octodad. It won the Independent Games Festival Student Showcase - Top 10 award. Since then I have acquired 7 years of experience in every aspect of the game development process. My areas of expertise include developing final levels and scripting player experiences.
Latest Video
See my Let’s Make Video Series: Interaction System video.
Hey everyone, I had a few requests to update the interaction tutorial as it badly needed it. A few aspects I…
Featured Article
Unreal Engine 4: Let’s Make a Double Tap Event
Let’s Make: A basic double tap event inside blueprint. It will determine if the user input is a single or double tap…